Make Colliders Rope-Ready
Tensio includes automated editor utilities to accelerate scene setup and ensure colliders are optimized for high-performance physics interaction.
Menu Location
Navigate to Tools > Tensio > Make Colliders Rope-Ready in the top menu bar of the Unity Editor.
How to Use
- In the Hierarchy or Scene View, select one or more GameObjects equipped with standard Unity colliders (
BoxCollider,SphereCollider, orCapsuleCollider). - Run Tools > Tensio > Make Colliders Rope-Ready.
What It Does
The utility scans all selected GameObjects and nested children:
- Identifies existing primitive colliders (
BoxCollider,SphereCollider,CapsuleCollider). - Automatically attaches the matching analytical proxy component (
RopeBoxProxy,RopeSphereProxy,RopeCapsuleProxy) without removing or affecting the original collider. - Registers these primitives with Tensio’s Proxy Collision System.