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Make Colliders Rope-Ready

Tensio includes automated editor utilities to accelerate scene setup and ensure colliders are optimized for high-performance physics interaction.


Navigate to Tools > Tensio > Make Colliders Rope-Ready in the top menu bar of the Unity Editor.


How to Use

  1. In the Hierarchy or Scene View, select one or more GameObjects equipped with standard Unity colliders (BoxCollider, SphereCollider, or CapsuleCollider).
  2. Run Tools > Tensio > Make Colliders Rope-Ready.

What It Does

The utility scans all selected GameObjects and nested children:

  • Identifies existing primitive colliders (BoxCollider, SphereCollider, CapsuleCollider).
  • Automatically attaches the matching analytical proxy component (RopeBoxProxy, RopeSphereProxy, RopeCapsuleProxy) without removing or affecting the original collider.
  • Registers these primitives with Tensio’s Proxy Collision System.