Computer Engineer

Fatih Baykal // Game & Tool Developer

Software engineer dedicated to building gameplay systems, custom Unity editor tools. Focused on optimizing developer workflows, crafting robust architectures, and delivering reliable tools for creators.

Core Focus & Stack
Unity Engine C# Programming Tool Development Game Design System Architecture
Gameplay Showcase

Showreel & Gameplay Highlights

Try on Itch.io

You can find the games in the video and my other games on itch.io.

Unity Ecosystem

Unity Tools

Tensio: Advanced Rope Physics
Physics & Dynamics

Tensio: Advanced Rope Physics

High-performance, physically accurate rope and chain simulation for Unity. Powered by the Jobs System and Burst Compiler, Tensio delivers stable XPBD physics and procedural rendering.

FuzzyIDE: Integrated Code & Terminal Environment
Editor Tools

FuzzyIDE: Integrated Code & Terminal Environment

A premium C# editor for Unity 6. Edit scripts, track live variables, run tools in the built-in CLI terminal, and navigate 10k+ line files with zero lag using our UI Toolkit Virtualization Engine.

FuzzySave: Visual & Zero-Code Persistence
Data Persistence

FuzzySave: Visual & Zero-Code Persistence

Zero-code, visual save system powered by Source Generators. Drag, drop, and persist your entire game state, scene transforms, and events without writing a single line of code.

FuzzyTypo: Central Typography & Text Style Manager for TextMeshPro
Text & Typography
Coming Soon

FuzzyTypo: Central Typography & Text Style Manager for TextMeshPro

Manage your TextMeshPro objects with a centralized design system. Automate your UI workflow completely with style definition, live synchronization, theme engine, and auto-integration.

Coming Soon

Under review & preparation